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Enter the gungeon silver bullets
Enter the gungeon silver bullets









enter the gungeon silver bullets

Once you’re hunkered down in a particular cavern, you’re locked there until you clear out the enemies or die trying - this is old-school dungeon crawling in its purest form, and the rogue-like elements of Enter the Gungeon ensure there’s variation to your adventure no matter how many times you bite the bullet. Make no mistake, the action sensibilities and charming animations of Dodge’s title ensure that, no matter how many times you do so, the feeling of storming into a room, guns blazing, and flipping over a table in the heat of battle never loses its novelty. Some rooms are cleared in seconds, for instance, while others require a more tactical approach, rationing your ammo as you scope out the terrain for nooks, crannies and tables to flip. It’s a risk-and-reward system that forces you to be more strategic, too, and though the action may seem mindless upon first glance, there’s much more depth to Enter the Gungeon than simply ducking over and under projectiles. You’ll find one shopkeeper per level and, much like Spelunky, locating the amicable salesman - unless you open fire, that is - fast becomes a priority when your ammunition is depleted. For empty shells act as the go-to currency in Dodge’s high-octane shooter, allowing you to purchase new weapons, passive and active items, along with health and armour at the shop. They line the halls you explore and, after besting a wave of enemies, the fabric of your in-game wallet. Yes, Enter the Gungeon takes its love of all things guns and infuses it into every pixel, pun and NPC encounter.īullets are everywhere. To get there, you’ll need to mow down hordes of increasingly difficult enemies, as you travel from room to room unearthing locked treasure chests, health points (bullet shards) and anthropomorphic bullets hellbent on cutting you into ribbons. One concise tutorial with the wonderfully named Ser Manuel later and you’re ready to step foot in the Gungeon, an intricate labyrinth divided into separate floors with each culminating in a balls-to-the-wall boss battle. Purely for the crossbow, revolver and canine companion named Junior II - who can discover keys and other items within each chamber - the Hunter fast became a personal favourite.

enter the gungeon silver bullets

The Marine, for instance, comes packing an extra armor perk to shield his health, whereas the Convict is equipped with a handy molotov and a mean attitude from the get-go. That quartet in question serves as the playable characters in Dodge’s rogue-like title, with each adventurer boasting their own starting gear and passive skill that acts as something of a silver bullet when venturing into the randomly generated dungeons. Such an elusive weapon is pinned as the underlying story of Enter the Gungeon, drawing a Convict, Hunter, Pilot and even a musclebound Marine into its depths. Before you stands a ruined fortress, said to be home of a mythical gun capable of killing the past. It was revealed by the Enter the Gungeon twitter account that in July 2017 they reached this merit.Hatched by Devolver Digital and the appropriately named Dodge Roll, Gungeon is a breathless top-down shoot-‘em-up that is as inspired as it is bat-shit insane.

  • The item and drop line both reference the phrase/concept of " going platinum", meaning to reach 1 million (or more) in total sales.
  • The line "Over One Million Served" is a reference to the McDonald's Restaurant's common sign slogan of "Over 99 Billion Served".
  • Unused: Precious Metals - If the player had Gold Junk, killing an enemy would spawn 1-6 extra in addition to the enemy's other loot.
  • If this item is dropped, the fire rate and damage bonus are lost, and do not return when picked back up.
  • With this item, most weapons turn silver in appearance.
  • Beam weapons stay mostly unchanged, but the increased fire rate makes their ammo drain much faster.
  • #Enter the gungeon silver bullets update#

  • The damage and fire rate bonuses do not update until the player switches weapons or picks up/drops an item or gun, making it possible for the bonuses to never apply.
  • Reloading fires a guitar pick with a chance to stun.
  • Alternative Rock - If the player has Face Melter, instead of firing four streams, Face Melter fires two parallel columns of notes.
  • Platinum Bullets start partially powered there's a large immediate bump in fire speed and damage if the item is acquired on a later floor.
  • Weapon damage dealt doubles every 500 normalized seconds of firing (5000 shots with a ten-shots-per-second weapon), to a maximum of triple damage after 750 seconds of shooting.
  • Weapon fire rate doubles every 250 normalized seconds of firing (2500 shots with a ten-shots-per-second weapon), to a maximum of triple firing speed after 375 seconds of shooting.
  • Increases damage and fire rate with every bullet that hits an enemy.










  • Enter the gungeon silver bullets